Armour

Armor

In Derelict, Armor are protective equipment that can be worn by players to increase their Armor and Resistance, alongside granting various beneficial passives.

Armor is divided into the categories of Helmets, Body Armor and Leggings.

Armor Slot

Armor Requirements & Scaling

Armor in Derelict have a set of specific Skill requirements players must reach to equip them. For example if an Armor has a equip requirement of Vitality 4, a player cannot utilize the Armor until they have reached those requirements.

Scaling is how much bonus Armor and Resistance is added to the player's stats based on their Defense levels. Armor in the Leather Set, Rogue Set and Ranger Set have lower scaling than other Armor. For example, if a weapon provides a bonus +80% Armor, the player's Armor stat will be increased by that amount. Keep in mind that stat multipliers are additive, meaning that bonus stat multipliers scale off the player's base stats.

In short, players gain more damage mitigation with the same armor the higher their Defense level is.

Damage Mitigation Types

All damage dealt in Derelict deal is either physical damage or magical damage. Physical damage is mitigated by the target's Armor while magical damage is mitigated by the target's Resistance.

Being conscious of your Armor to Resistance ratio can be beneficial as certain Enemies and Bosses have tendencies to deal either more physical damage or magical damage.

Armor Upgrades

Like Weapons, Armor upgrades can be done at the Anvil. Here, you can use Crowns and Forging Stones to increase the Grade of your Armor.

Upgrading your Armor will increase its Armor and Resistance scaling. Armor may be upgraded to Grade 20, with each successive grade level costing more and more Crowns and Forging Stones.

Armor Passives

Most Armor in Derelict possess unique Passives. Passives grant crucial benefits and enhance gameplay.

These Passives are able to be stacked, meaning that players can adorn a full set of the same armor, or wear different pieces from different sets. This also means that players can either choose to focus on intensifying a single passive or mix and match passives to create experimental combinations.

Armor Sets

Armor Sets are complete combinations of individual Armor in Derelict. Armor Sets provides players with mitigation against both physical damage and magical damage. Wearing Armor will change the character's appearance, with the option of toggling Helm visibility available in the equipment menu.

There are exactly 50 pieces of armor in Derelict.



Armor Sets Gallery

Leather Set
Leather Set

A basic set of leather armor.
Brute Set
Brute Set

A tough solid armor set.
Ranger Set
Ranger Set

Tougher leather armor designed for accuracy.
Rogue Set
Rogue Set

Tougher leather armor designed for swiftness.
Serpent Set
Serpent Set

Forged from the scales of a serpent that feasted on its own kind, the armor drips with venomous malice. Its curse grants strength through poisoned blood, binding wearer and foe in a cycle of decay.
Shadowsilver Set
Shadowsilver Set

Crafted with inert shadowsilver.
Exile Set
Exile Set

A piece of of an Exile champion. It seems made of an unknown metal.
Plasteel Set
Plasteel Set

Created with a reforged plasma core as its catalyst.
Apprentice Set
Apprentice Set

Infused with a soul-powered plasma core.
Cerise Set
Cerise Set

Empowers properties of the flame.
Electrum-threaded Set
Electrum-threaded Set

Stitched with veins of pale gold, this hood hums faintly against the skin. Wear it long enough and the current leanrs your pulse.
Verdant Tempest Set
Verdant Tempest Set

Crafted from electrum attuned to storm-currents and bound with amalgamated souls. Those who wear it feel the Tempest stir beneath their skin - not as wind, but as wrath..
Aureatus Set
Aureatus Set

Refined, extravagant golden armor inscribed with powers of the Solar God.
Solar Mage Set
Solar Mage Set

A refined, extravagant golden robes woven with arcane scriptures, channeling the radiant power of the Solar God
Frostbound Regalia Set
Frostbound Regalia Set

Worn by the ancient champions of the Frost Realms, whose hearts were as cold as the ice they commanded. The very air around this armor chills to the touch, as if winter follows in its wake.
Lunar Mage Set
Lunar Mage Set

Ceremonial everfrozen robes woven with pale lunar thread. Imbued with pure magic the Lunar Queen, faint projections stir in the moonlit fabric


ItemG-0 ArmorG-0 ResistanceG-20 ArmorG-20 ResistancePassiveSourceIngredientsRequirements
Leather Helmet
Leather Helmet
24.0%16.0%48.0%32.0%n/an/aPale Leather 12n/a
Brute Helmet
Brute Helmet
46.7%20.0%93.3%40.0%Willpower: "Gain increased up to 40% Armor and Resistance based on missing Health."n/aSteel Bar 6
Titanium Fragment 4
Strength 27
Vitality 27
Insurgent's Brute Helmet
Insurgent's Brute Helmet
60.0%6.7%120.0%13.3%Willpower: "Gain increased up to 40% Armor and Resistance based on missing Health."Insurgent Bruten/aStrength 27
Vitality 27
Roguehide Hat
Roguehide Hat
23.3%23.3%46.7%46.7%Piercing: "Ignore 12% of target's armor."

Momentum: "Upon dealing physical damage, the user gains 18 stacks of Momentum, increase speed and agility."
n/aRoguehide 1
Tough Leather 12
Vitality 18
Serpent's Mask
Serpent's Mask
23.3%43.3%46.7%86.7%Ouroboros Sigil: "Every instance of Power damage inflicts 9 Venom.

When you are affected by Venom, gain 10% Power and 20% Attack Speed. Landing Charged Attacks on enemies with fully stacked Venom explodes it, dealing Power Damage equal to 30% of their Resistance, and applies 40 to surrounding enemies including yourself. Reduces Poison damage taken by 10%.

Venom causes Max Health loss and Attack Speed reduction when fully stacked."
n/aShadowsilver Bar 6
Venom Flask 1
Venom-soaked Scales 1
Vitality 34
Shadowsilver Helmet
Shadowsilver Helmet
33.3%33.3%66.7%66.7%Void Barrier: "Upon taking damage, reduce all incoming damage by 20% for 3s. Nearby allies also get the Void Barrier but at 50% power. [Cooldown: 16s]"n/aShadowsilver Bar 6
Sunrise Dew 4
Vitality 35
Plasteel Helmet
Plasteel Helmet
36.7%30.0%73.3%60.0%Overclock: "Landing Basic Attacks reduce the cooldown of your abilities by the inverse of your Attack Speed."n/aPlasma Core 2
Energized Chunk 2
Steel Bar 6
Vitality 48
Apprentice Hat
Apprentice Hat
20.0%46.7%40.0%93.3%Soul Core: "Dealing Arcane damage through a spell fires up the Soul Core, launching a projectile at the same target, dealing 70% Arcane damage. [Cooldown 5s]"n/aPlasma Core 2
Energized Chunk 2
Soul Amalgam 2
Vitality 32
Sorcery 48
Cerise Helmet
Cerise Helmet
43.3%23.3%86.7%46.7%Overheat: "Gain 12 stacks of Overheat by casting Fire attacks, increasing damage of Fire attacks and Combustion by up to 50% for each armor piece."n/aFlare Canister 2
Energized Chunk 2
Silver Bar 6
Vitality 48
Electrum-threaded Hood
Electrum-threaded Hood
53.3%13.3%106.7%26.7%Static Charge: "When an enemy is defeated, gain Static Charge for 12s. When Static Charge is active, your Basic Attacks and Abilities release a chain lightning, jumping between nearby enemies once and dealing 20% + 20% Arcane damage, increased by 20% for every 100 Armor of the target. [Cooldown: 1.5s]"n/aRoguehide 1
Electrum Bar 2
Vitality 52
Verdant Tempest Hood
Verdant Tempest Hood
43.3%23.3%86.7%46.7%Rising Tempest: "Landing Basic Attacks with a Bow grant a maximum of 1 stack of Rage Tempest per Basic Attack. Each stack increases your Attack Speed by 5%, up to 12 stacks, for 14s. At max stacks, Basic Attacks with the bow fire a secondary shot to the same target dealing 10% of your Power as Arcane damage."n/aSoul Amalgam 1
Decrepit Bones 1
Roguehide 1
Electrum Bar 2
Vitality 61
Aureatus Helmet
Aureatus Helmet
30.0%36.7%60.0%73.3%Solar Blessing: "Increase healing done by 2%. Healing a target (min 8 HP) blesses them, increasing their Power by 6% and Arcane by 6% per stack for 12s. (Stacks up to 10 times)"n/aAureus Bar 2
Solar Residue 4
Silver Bar 2
Vitality 57
Frostbound Regalia Helmet
Frostbound Regalia Helmet
36.7%30.0%73.3%60.0%Aurelfrost Dance: "Upon dealing damage, a ring of frost surrounds you for 3s, increasing Armor and Resistance of allies within by 20%. Upon leaving the ring, gain 20% Agility and your next Basic Attack inflicts 35 Frostbite. [Cooldown: 5s]"n/aLunar Residue 4
Aurelfrost Bar 2
Gold Bar 2
Vitality 65
Sigvard's Helmet
Sigvard's Helmet
37.3%16.0%74.7%32.0%Willpower: "Gain increased up to 40% Armor and Resistance based on missing Health."Vagrant Sigvard, Vagrant Sigvardn/aStrength 23
Vitality 23
Stone Blalis Head
Stone Blalis Head
13.3%13.3%26.7%26.7%n/aStone Blalisn/aStrength 31
Vitality 31


ItemG-0 ArmorG-0 ResistanceG-20 ArmorG-20 ResistancePassiveSourceIngredientsRequirements
Leather Armor
Leather Armor
24.0%16.0%48.0%32.0%n/an/aPale Leather 12n/a
Wayfarer's Robes
Wayfarers Robes
26.7%38.3%53.3%76.7%Rhythmic Flow: "Landing a basic attack restores 15% stamina.[Cooldown 5s]"Gromm the Shellboundn/aVitality 16
Brute Armor
Brute Armor
46.7%20.0%93.3%40.0%Willpower: "Gain increased up to 40% Armor and Resistance based on missing Health."n/aSteel Bar 6
Titanium Fragment 4
Strength 27
Vitality 27
Ranger Armor
Ranger Armor
23.3%36.7%46.7%73.3%Piercing: "Ignore 12% of target's armor."n/aRoguehide 1
Tough Leather 12
Vitality 18
Archery 25
Rogue Armor
Rogue Armor
36.7%23.3%73.3%46.7%Momentum: "Upon dealing physical damage, the user gains 18 stacks of Momentum, increase speed and agility."n/aRoguehide 1
Tough Leather 12
Vitality 25
Serpent's Armor
Serpent's Armor
23.3%43.3%46.7%86.7%Ouroboros Sigil: "Every instance of Power damage inflicts 9 Venom.

When you are affected by Venom, gain 10% Power and 20% Attack Speed. Landing Charged Attacks on enemies with fully stacked Venom explodes it, dealing Power Damage equal to 30% of their Resistance, and applies 40 to surrounding enemies including yourself. Reduces Poison damage taken by 10%.

Venom causes Max Health loss and Attack Speed reduction when fully stacked."
n/aShadowsilver Bar 6
Venom Flask 1
Venom-soaked Scales 1
Vitality 34
Shadowsilver Armor
Shadowsilver Armor
33.3%33.3%66.7%66.7%Void Barrier: "Upon taking damage, reduce all incoming damage by 20% for 3s. Nearby allies also get the Void Barrier but at 50% power. [Cooldown: 16s]"n/aShadowsilver Bar 6
Sunrise Dew 4
Vitality 41
Exile's Armor
Exile's Armor
66.7%0133.3%0n/aEiric, The Exiledn/aVitality 65
Plasteel Armor
Plasteel Armor
36.7%30.0%73.3%60.0%Overclock: "Landing Basic Attacks reduce the cooldown of your abilities by the inverse of your Attack Speed."n/aPlasma Core 2
Energized Chunk 2
Steel Bar 6
Vitality 48
Apprentice Robes
Apprentice Robes
20.0%46.7%40.0%93.3%Soul Core: "Dealing Arcane damage through a spell fires up the Soul Core, launching a projectile at the same target, dealing 70% Arcane damage. [Cooldown 5s]"n/aPlasma Core 2
Energized Chunk 2
Soul Amalgam 2
Vitality 32
Sorcery 48
Cerise Armor
Cerise Armor
43.3%23.3%86.7%46.7%Overheat: "Gain 12 stacks of Overheat by casting Fire attacks, increasing damage of Fire attacks and Combustion by up to 50% for each armor piece."n/aFlare Canister 2
Energized Chunk 2
Silver Bar 6
Vitality 48
Electrum-threaded Armor
Electrum-threaded Armor
53.3%13.3%106.7%26.7%Static Charge: "When an enemy is defeated, gain Static Charge for 12s. When Static Charge is active, your Basic Attacks and Abilities release a chain lightning, jumping between nearby enemies once and dealing 20% + 20% Arcane damage, increased by 20% for every 100 Armor of the target. [Cooldown: 1.5s]"n/aRoguehide 1
Electrum Bar 2
Vitality 52
Verdant Tempest Armor
Verdant Tempest Armor
43.3%23.3%86.7%46.7%Rising Tempest: "Landing Basic Attacks with a Bow grant a maximum of 1 stack of Rage Tempest per Basic Attack. Each stack increases your Attack Speed by 5%, up to 12 stacks, for 14s. At max stacks, Basic Attacks with the bow fire a secondary shot to the same target dealing 10% of your Power as Arcane damage."n/aSoul Amalgam 1
Decrepit Bones 1
Roguehide 1
Electrum Bar 2
Vitality 61
Aureatus Armor
Aureatus Armor
30.0%36.7%60.0%73.3%Solar Blessing: "Increase healing done by 2%. Healing a target (min 8 HP) blesses them, increasing their Power by 6% and Arcane by 6% per stack for 12s. (Stacks up to 10 times)"n/aAureus Bar 2
Solar Residue 4
Silver Bar 2
Vitality 57
Solar Robes
Solar Robes
23.3%50%46.7%100.0%Divine Radiance: "Basic arcane attacks grant Radiance stacks. At 3 stacks, your next arcane hit consumes the to deal +50% bonus arcane damage, and applies illumination. If the full set is worn, it also launches a Solar Hammer, dealing extra damage and applying illumination. [Cooldown 4s]"n/aAureus Bar 3
Soul Amalgam 2
Silver Bar 2
Vitality 50
Sorcery 56
Frostbound Regalia Armor
Frostbound Regalia Armor
36.7%30.0%73.3%60.0%Aurelfrost Dance: "Upon dealing damage, a ring of frost surrounds you for 3s, increasing Armor and Resistance of allies within by 20%. Upon leaving the ring, gain 20% Agility and your next Basic Attack inflicts 35 Frostbite. [Cooldown: 5s]"n/aLunar Residue 4
Aurelfrost Bar 2
Gold Bar 2
Vitality 65
Lunar Robes
Lunar Robes
23.3%50%46.7%100.0%Everlasting Frost: "Basic Arcane attacks grant Frost stacks. At 2 stacks, your next Arcane hit consumes them to deal +30% Arcane damage. If the full set is worn, it also inflicts Frostbite and summons a Lunar projection."n/aLunar Residue 20
Aurelfrost Bar 2
Soul Amalgam 3
Vitality 60
Sorcery 66


ItemG-0 ArmorG-0 ResistanceG-20 ArmorG-20 ResistancePassiveSourceIngredientsRequirements
Leather Leggings
Leather Leggings
24.0%16.0%48.0%32.0%n/an/aPale Leather 12n/a
Brute Leggings
Brute Leggings
46.7%20.0%93.3%40.0%Willpower: "Gain increased up to 40% Armor and Resistance based on missing Health."n/aSteel Bar 6
Titanium Fragment 4
Strength 27
Vitality 27
Ranger Leggings
Ranger Leggings
23.3%36.7%46.7%73.3%Piercing: "Ignore 12% of target's armor."n/aRoguehide 1
Tough Leather 12
Vitality 18
Archery 25
Rogue Leggings
Rogue Leggings
36.7%23.3%73.3%46.7%Momentum: "Upon dealing physical damage, the user gains 18 stacks of Momentum, increase speed and agility."n/aRoguehide 1
Tough Leather 12
Vitality 25
Serpent's Leggings
Serpent's Leggings
23.3%43.3%46.7%86.7%Ouroboros Sigil: "Every instance of Power damage inflicts 9 Venom.

When you are affected by Venom, gain 10% Power and 20% Attack Speed. Landing Charged Attacks on enemies with fully stacked Venom explodes it, dealing Power Damage equal to 30% of their Resistance, and applies 40 to surrounding enemies including yourself. Reduces Poison damage taken by 10%.

Venom causes Max Health loss and Attack Speed reduction when fully stacked."
n/aShadowsilver Bar 6
Venom Flask 1
Venom-soaked Scales 1
Vitality 34
Shadowsilver Leggings
Shadowsilver Leggings
33.3%33.3%66.7%66.7%Void Barrier: "Upon taking damage, reduce all incoming damage by 20% for 3s. Nearby allies also get the Void Barrier but at 50% power. [Cooldown: 16s]"n/aShadowsilver Bar 6
Sunrise Dew 4
Vitality 35
Exile's Leggings
Exile's Leggings
66.7%0133.3%0n/aEiric, The Exiledn/aVitality 65
Plasteel Leggings
Plasteel Leggings
36.7%30.0%73.3%60.0%Overclock: "Landing Basic Attacks reduce the cooldown of your abilities by the inverse of your Attack Speed."n/aPlasma Core 2
Energized Chunk 2
Steel Bar 6
Vitality 48
Apprentice Leggings
Apprentice Leggings
20.0%46.7%40.0%93.3%Soul Core: "Dealing Arcane damage through a spell fires up the Soul Core, launching a projectile at the same target, dealing 70% Arcane damage. [Cooldown 5s]"n/aPlasma Core 2
Energized Chunk 2
Soul Amalgam 2
Vitality 32
Sorcery 48
Cerise Leggings
Cerise Leggings
43.3%23.3%86.7%46.7%Overheat: "Gain 12 stacks of Overheat by casting Fire attacks, increasing damage of Fire attacks and Combustion by up to 50% for each armor piece."n/aFlare Canister 2
Energized Chunk 2
Silver Bar 6
Vitality 48
Electrum-threaded Leggings
Electrum-threaded Leggings
53.3%13.3%106.7%26.7%Static Charge: "When an enemy is defeated, gain Static Charge for 12s. When Static Charge is active, your Basic Attacks and Abilities release a chain lightning, jumping between nearby enemies once and dealing 20% + 20% Arcane damage, increased by 20% for every 100 Armor of the target. [Cooldown: 1.5s]"n/aRoguehide 1
Electrum Bar 2
Vitality 52
Verdant Tempest Leggings
Verdant Tempest Leggings
43.3%23.3%86.7%46.7%Rising Tempest: "Landing Basic Attacks with a Bow grant a maximum of 1 stack of Rage Tempest per Basic Attack. Each stack increases your Attack Speed by 5%, up to 12 stacks, for 14s. At max stacks, Basic Attacks with the bow fire a secondary shot to the same target dealing 10% of your Power as Arcane damage."n/aSoul Amalgam 1
Decrepit Bones 1
Roguehide 1
Electrum Bar 2
Vitality 61
Aureatus Leggings
Aureatus Leggings
30.0%36.7%60.0%73.3%Solar Blessing: "Increase healing done by 2%. Healing a target (min 8 HP) blesses them, increasing their Power by 6% and Arcane by 6% per stack for 12s. (Stacks up to 10 times)"n/aAureus Bar 2
Solar Residue 4
Silver Bar 2
Vitality 57
Solar Leggings
Solar Leggings
23.3%50%46.7%100.0%Divine Radiance: "Basic arcane attacks grant Radiance stacks. At 3 stacks, your next arcane hit consumes the to deal +50% bonus arcane damage, and applies illumination. If the full set is worn, it also launches a Solar Hammer, dealing extra damage and applying illumination. [Cooldown 4s]"n/aAureus Bar 2
Soul Amalgam 2
Vitality 50
Sorcery 56
Frostbound Regalia Leggings
Frostbound Regalia Leggings
36.7%30.0%73.3%60.0%Aurelfrost Dance: "Upon dealing damage, a ring of frost surrounds you for 3s, increasing Armor and Resistance of allies within by 20%. Upon leaving the ring, gain 20% Agility and your next Basic Attack inflicts 35 Frostbite. [Cooldown: 5s]"n/aLunar Residue 4
Aurelfrost Bar 2
Gold Bar 2
Vitality 65
Lunar Leggings
Lunar Leggings
23.3%50%46.7%100.0%Everlasting Frost: "Basic Arcane attacks grant Frost stacks. At 2 stacks, your next Arcane hit consumes them to deal +30% Arcane damage. If the full set is worn, it also inflicts Frostbite and summons a Lunar projection."n/aLunar Residue 20
Aurelfrost Bar 2
Soul Amalgam 2
Vitality 60
Sorcery 66