Mechanics

Status Effects

Status Effects in Derelict refer to the numerous ailments players and Enemies may be afflicted with. Status Effects can be equally devastating to the player, Bosses, and other Enemies of the Desolate Valley. This page contains a full list of all the Status Effects and Passives in the game.

Buffs and Debuffs in Derelict are subcategories of Status Effects.

Effects

EffectDescription
Plasma Absorb
Plasma Absorb
"Blocking attacks stores 120% of the damage, up to 400% of your Power, for 16s. The next successful Basic Attack releases absorbed power and does extra damage."
Everlasting Frost
File:Everlasting Frost.png
"Basic Arcane attacks grant Frost stacks. At 2 stacks, your next Arcane hit consumes them to deal +30% Arcane damage. If the full set is worn, it also inflicts Frostbite and summons a Lunar projection."
Void Barrier
File:Void Barrier.png
"Upon taking damage, reduce all incoming damage by 20% for 3s. Nearby allies also get the Void Barrier but at 50% power. [Cooldown: 16s]"
Aurelfrost Dance
Aurelfrost Dance
"Upon dealing damage, a ring of frost surrounds you for 3s, increasing Armor and Resistance of allies within by 20%. Upon leaving the ring, gain 20% Agility and your next Basic Attack inflicts 35 Frostbite. [Cooldown: 5s]"
Vital Strike
Vital Strike
"Landing Basic Attacks gives 1 Count. At 10 Counts, your next Thrust attack (after a roll) is empowered and damages 200 Stance."
Momentum
Momentum
"Upon dealing physical damage, the user gains 18 stacks of Momentum, increase speed and agility."
Static Charge
Static Charge
"When an enemy is defeated, gain Static Charge for 12s. When Static Charge is active, your Basic Attacks and Abilities release a chain lightning, jumping between nearby enemies once and dealing 20% + 20% Arcane damage, increased by 20% for every 100 Armor of the target. [Cooldown: 1.5s]"
Blood Draw
Blood Draw
"Basic Attacks inflict 38 Bleed. Triggering Bleed heals you for 10 + 20% Missing Health."
Overheat
Overheat
"Gain 12 stacks of Overheat by casting Fire attacks, increasing damage of Fire attacks and Combustion by up to 50% for each armor piece."
Trusty Quiver
Trusty Quiver
"Attacks using the Bow deal 20% more damage. Additionally, every second arrow used is not consumed."
Expose Weakness
Expose Weakness
"After damaging an enemy, a mark is produced. Landing a Basic Attack in the same direction as the mark deals an extra 10% of the target's Max Health per 100% Power Scaling as True Damage. [Cooldown per Target: 1.5s]"
Ouroboros Sigil
File:Ouroboros Sigil.png
"Every instance of Power damage inflicts 9 Venom.

When you are affected by Venom, gain 10% Power and 20% Attack Speed. Landing Charged Attacks on enemies with fully stacked Venom explodes it, dealing Power Damage equal to 30% of their Resistance, and applies 40 to surrounding enemies including yourself. Reduces Poison damage taken by 10%.

Venom causes Max Health loss and Attack Speed reduction when fully stacked."
Ragged Quiver
File:Ragged Quiver.png
"Attacks using the Bow deal 5% more damage. Additionally, every second arrow used is not consumed."
Solar Blessing
Solar Blessing
"Increase healing done by 2%. Healing a target (min 8 HP) blesses them, increasing their Power by 6% and Arcane by 6% per stack for 12s. (Stacks up to 10 times)"
Rhythmic Flow
File:Rhythmic Flow.png
"Landing a basic attack restores 15% stamina.[Cooldown 5s]"
Melting Touch
Melting Touch
"Physical damage inflicts 25 Melt."
Torch
File:Torch.png
"Basic Attacks apply 30 Combustion."
Piercing
Piercing
"Ignore 12% of target's armor."
Willpower
Willpower
"Gain increased up to 40% Armor and Resistance based on missing Health."
Overclock
Overclock
"Landing Basic Attacks reduce the cooldown of your abilities by the inverse of your Attack Speed."
Solarian Light
Solarian Light
"Triggering Illumination heals 50% more. Also increases all healing done by 50%."
Divine Radiance
File:Divine Radiance.png
"Basic arcane attacks grant Radiance stacks. At 3 stacks, your next arcane hit consumes the to deal +50% bonus arcane damage, and applies illumination. If the full set is worn, it also launches a Solar Hammer, dealing extra damage and applying illumination. [Cooldown 4s]"
Soul Core
Soul Core
"Dealing Arcane damage through a spell fires up the Soul Core, launching a projectile at the same target, dealing 70% Arcane damage. [Cooldown 5s]"
Rising Tempest
Rising Tempest
"Landing Basic Attacks with a Bow grant a maximum of 1 stack of Rage Tempest per Basic Attack. Each stack increases your Attack Speed by 5%, up to 12 stacks, for 14s. At max stacks, Basic Attacks with the bow fire a secondary shot to the same target dealing 10% of your Power as Arcane damage."
Cracked Orb
Cracked Orb
"Magic damage is increased by 5%."
EffectDescription
Damage Reduction
File:Damage Reduction.png
"Reduce damage taken by 20%."
Aurelfrost Dance: Waltz
File:Aurelfrost Dance: Waltz.png
"Increases Agility by 20% which decays over the duration. Your next Basic Attack inflicts 35 Frostbite."
Poisoned Tip
File:Poisoned Tip.png
"Physical Basic Attacks inflict 16 Poison damage."
Angel's Respite (Effect)
Angel's Respite (Effect)
"Preventing all units from dying in an area for 5s"
Enlightened
File:Enlightened.png
"Increases healing done by 20%."
Overcharge (Effect)
Overcharge (Effect)
"Gain True Damage on Basic Attacks and increased Attack Speed."
Heavy Load (Alt)
File:Heavy Load (Alt).png
"Carrying a heavy egg, but your experience with eggs helps you maneuver better."
Ring - Defy Death
File:Ring - Defy Death.png
"Gain 20% increased Armor and Resistance."
Superarmor
File:Superarmor.png
"Take less stance damage and become immune to displacement."
Lunar Might (Effect)
File:Lunar Might (Effect).png
"A 12% Arcane protective layer of frost shields you from damage."
Solar Link (Effect)
Solar Link (Effect)
"40% of the damage you take is transferred to your ally. Receiving healing also heals the ally for 80% of the amount."
Aurelfrost Dance: Entrance
File:Aurelfrost Dance: Entrance.png
"Increases Armor and Resistance by 20%."
Etched Strength
File:Etched Strength.png
"Blocking damage gives you a Shield equal 15% of your Armor for 8s. [Cooldown: 14s]"
Frostbite Edge
File:Frostbite Edge.png
"Physical Basic Attacks inflict 22 Frostbite damage."
Crystal Fists (Effect)
Crystal Fists (Effect)
"Gain additional damage on Basic Attacks."
Ring - Final Gambit
File:Ring - Final Gambit.png
"Gain 20% increased Power and Arcane."
Lunarian Light
Lunarian Light
"Your Basic Attacks inflict up to 35 Frostbite divided by Attack Speed."
EffectDescription
Corrupt (Effect)
Corrupt (Effect)
"Direct damage done on you will be repeated at the end of the duration."
Curse
Curse
"An overwhelming mark is growing on you..."
Frostbite
Frostbite
"Lose up to X% Attack Speed and Agility as it stacks. When fully stacked, take Physical damage equal to X% of your Armor and Arcane damage equal to X% of your Resistance. [Does X% damage on players]"
Suspension
Suspension
"When fully stacked, start floating upwards."
Venom
File:Venom.png
"When fully stacked, lose X% of your Max Health and X% Attack Speed over Xs. Damage is treated as Poison damage."
Frosthowl (Effect)
File:Frosthowl (Effect).png
"Lose X% Attack Speed and Agility."
Slow
Slow
"Move X% slower."
Knockback
Knockback
"Being displaced."
Heavy Knockback
Heavy Knockback
"Launched backwards."
Slammed
Slammed
"Slammed into the ground."
Bleed
Bleed
"When fully stacked, lose X% of your current Health."
Airborne
Airborne
"Launched into the air."
Root
Root
"Unit cannot move at all."
Combustion
Combustion
"When fully stacked, lose health over Xs. Damage initially is higher. When combustion is reapplied when it is active, it is refreshed."
Heavy Load
File:Heavy Load.png
"Carrying a heavy egg, unable to act at all."
Flinch
Flinch
"Loss of balance due to pain, unable to act."
Poison
Poison
"When fully stacked, lose X% of your Max Health over Xs."
Stagger
Stagger
"Loss of stance, unable to act and vulnerable to Riposte."
Weakness Exposed
Weakness Exposed
"A vital point has been revealed, a Rapier can deal heavy damage at that spot."
Unconscious
Unconscious
"Loss of consciousness, unable to act."
Illumination
Illumination
"When you are damaged, the enemy is healed by X% of their Max Health."
Melt
Melt
"Lose up to X% of your Armor as it stacks."