Location
You can use the Ominous Shrine within the Veiled Cathedral to enchant your weapon, granting it unique effects and additional power.
Please note that all the enchantments listed here are tier 1, higher tiers apply a flat multiplier to the effect for example if the enchant gives +1% boost at tier 1 then it will give +2% on tier 2 and so fourth
Short guide
Enchantment can only be applied onto Grade 20 Equipment. Each equipment cant have multiple of the same enchantment no matter the rank. Each piece of equipment (Main weapon, offhand, armor) can have 3 Enchant at the same time with only the Main weapon being capable of having one major enchantment while the other can only get minor ones. To enchant, go to the ominous altar and use to start enchanting. The enchanting system is a gacha, that means everything depends on luck, but it can be influenced by your enchanting level and the amount of enchants done prior. When rolling, you reroll all 3 enchantments at the same time and when you get an enchantment you want to keep, you can lock it to stop it from getting re-rolled, making all your next rolls only rolling for 2/1 enchantments. With each locked enchantment, the cost of soul sigil and crowns keeps on rising from 1 soul sigil to 2/4
You can apply all Enchantments to all Equipment types, though Rapier Enchantments remain exclusive to Rapiers. If an Enchantment grants effects for a specific Equipment type that is not currently equipped, its effects will remain inactive.
Major enchantments[1]
| Enchantment | Effect | Applicable to |
|---|---|---|
| Obsession | Dealing direct damage applies a stack of Obsession. At 3 stacks, consume all stacks to deal 2% Power + 2% Arcane True damage. Obsession can only be on one target at a time. | Main hand weapons |
| Worship [2] | Healing allies or yourself grant 1 Worship stacks per 10 Health healed, up to 50 stacks. Dealing direct damage consumes all stacks, dealing 1% Arcane damage per stack. | Main hand weapons |
| Blast Shield | Dealing damage stores 2% of the amount as stacks, up to 200, for 20s. When blocking damage, stacks are consumed to form a Shield of equal amount to absorb incoming damage for 5s. Furthermore, all Shields on you now explode at the end of their duration, dealing 300% of the remaining Shield amount as Power damage. | Main hand weapons |
| Lifeline | When taking damage that would drop you below 40%, gain a Shield equal to 60% of your Max Health for 6s. While the Shield is active, gain 2% and deal 10% more damage. [Cooldown: 50s] | Main hand weapons |
| Kinetic Force | After casting an Ability, your next Basic Attack within 10s deals an extra 24% Power and 30% Arcane more damage. This effect does not stack. | Main hand weapons |
| Speed Demon | Dealing direct damage grants 1 Agility, up to 10 for 8s. Additionally, gain 10% of Agility as Attack Speed. | Main hand weapons |
| Mystic Aftershock | Upon dealing Arcane damage with an Ability, release an explosion at the enemy's location after 1.4s, dealing 24% Arcane damage in an area. [Cooldown per target: 3s] | Main hand weapons |
| Echoed Strikes | Landing Basic Attacks trigger a second hit as direct damage. This hit deals 1% of the original damage, and every 5th hit applies all hit effects[3] (Lifesteal, Status Application, Enchant effects, and so on) again. | Main hand weapons |
| Strategist | Basic Attacks apply a stack on the enemy for 6s, up to 5 stacks. For each stack, the enemy receives 1.2% more Stance damage. | Main hand weapons |
| Colossus | Taking direct damage increases your Armor and Resistance by 10% for 12s, up to 100%. At max stacks, Basic Attacks deal additional damage equal to 2% of both your Armor and Resistance. | Main hand weapons |
| Vitality Surge | Healing other allies grants them 4% Attack Speed and 10% Arcane for 6s. Additionally, heal for 3% more. This effect does not stack. | Main hand weapons |
| Resonance | Landing Basic Attacks grant a stack of Resonance for 20s. At 4 stacks, your next Charged Attack consumes all stacks, and has its charge time reduced by 12% and deals 60% more damage. | Main hand weapons |
| Maggotkin | Damaging an enemy afflicted with 3 or more Status Effects (like Bleed, Combustion, Frostbite) applies Ravaged. Ravaged targets receive 6% more direct damage for 8s. Ravaged does not stack, and does not count as a Status Effect. | Main hand weapons |
Minor enchantments[1]
| Enchantment | Effect | Applicable to |
|---|---|---|
| First blood | +2.4% damage on first instance of damage to an enemy
-0.6% damage after 5s of hitting that enemy |
Any piece of equipment |
| Heavy draw | +1.8% ability dmg
-1.2 Ability haste |
Any piece of equipment |
| Aerial Striker | +3.6% Aerial Attack damage
-1.8% Stamina Regen |
Any piece of equipment |
| Rending Alloy | +3% Defense Ignore on Charged Attack
-1.8% damage Reduction |
Any piece of equipment |
| Thrusting Barb | +3.6% Thrust Attack Damage
-1.8% Charged Attack Damage |
Any piece of equipment |
| Frenzied Edge | +1.2% Attack Speed
-0.9% Armor and Resistance |
Any piece of equipment |
| Ironblood Might | +3.6% Armor and Resistance
-1.2% Attack Speed |
Any piece of equipment |
| Steady Guard | +4.8% Armor and Resistance provided by Blocking
-1.2% Agility |
Any piece of equipment |
| Warding shell | +7.2% Resistance
-1.2% Cast Speed |
Any piece of equipment |
| Reservoir Rune | +3% Max Soul
-3 Ability haste [4] |
Any piece of equipment |
| Surgical Focus | +3% Weakspot damage on Rapiers
-3% MaxHealth |
Rapiers only |
| Marrow Sap | +0.6% Lifesteal on Charged Attacks
-1.2% Cast Speed |
Any piece of equipment |
| Battle Trance | +1.8% Stamina Regen
-1.2% damage Reduction |
Any piece of equipment |
| Grave Leech [5] | +0.6% Lifesteal
-9% Healing from non-lifesteal sources |
Any piece of equipment |
| Soul Burst [6] | +2.4% Soul-based damage
-1.8% Healing Received |
Any piece of equipment |
| Counter Edge | +6% Power for 6s after successful Block
-3% Basic Attack damage |
Shield only |
| Venombound | +3% Poison damage dealt by Poison
-1.2% Direct damage |
Any piece of equipment |
| Executioner's Mark | +3.6% damage to Enemies Below 30% HP
-1.8% damage Above 70% HP |
Any piece of equipment |
| Enduring Frame | +3.6% Max Health
-1.2% Agility |
Any piece of equipment |
| Swiftfoot Sigil | +1.8% Agility
-0.6% Max Stamina |
Any piece of equipment |
| Harrowing Gaze | +3% damage to Staggered Enemies
-1.8% Agility |
Any piece of equipment |
| Quickchant Thread | +1.8% Cast Speed [7]
-1.2% Armor and Resistance |
Any piece of equipment |
| Frost Forged | +3% Frostbite damage
-1.8% Armor and Resistance |
Any piece of equipment |
| Brutal Weight | +2.4% Stance damage
-1.2% Stamina Regen |
Any piece of equipment |
| Ember Fed | +3% damage dealt by Combustion
-1.2% Soul Restored |
Any piece of equipment |
| Blood Thorn | +3.6% Bleed Stacking
-1.8% Direct damage |
Any piece of equipment |
| Plague Seeker | +2.4% damage to Poisoned Enemies
-1.2% Direct damage |
Any piece of equipment |
| Cinderborne | +3.6% Combustion Stacking
-1.8% Max Health |
Any piece of equipment |
| Fortified Might | +6% damage Reduction while below 30% HP
-1.2% Attack Speed |
Any piece of equipment |
Trivia
- ↑ 1.0 1.1 All the underlined numbers are the stats that scale with tiers
- ↑ Worship: Counts overhealing too, that means even if you heal only 10 health, if your total healing was 100 you will gain 10 stacks instead of 1.
- ↑ Echoed Strikes: This only applies status effects that the weapon was already applying
- ↑ Ability haste: Refers to the cooldown of skills. the lower it is, the higher the cd is till you can use the same skill again.
- ↑ Grave Leech: Enchant only affects the m1, nothing more.
- ↑ Soul Burst: An enchantment that affects all attack with an base attribute of soul. This includes staff m1 and m2, apprentice armor passive and the two weapon art skill soul vortex and soul artillery.
- ↑ Cast speed: Refers to the time it takes to cast a skill.