For detailed description of the boss' attack pattern, see The Veiled Paladin page.
Tips
- YOU CAN LOCK ON TO TARGETS BY PRESSING LEFT CTRL
- It is highly recommended to use swords and daggers when fighting the boss specifically, Crimson Sword and Plasteel Dagger.
- To win more fights, upgrade your armor to Grade-15+. This will allow you to tank more hits.
- Bring a few Bottle of Regeneration I once you have decent armor set. This will be your main method of sustain if you're not using the Crimson Sword. This is also a great way to negate Poison when using Poisonous Nature modifiers.
- Avoid going too far from the boss to avoid him casting Solar Chain.
Party tips
Party Count
- This boss is easier to do in duos or trios. Groups of 4 and above tends to make the fight take longer as the player count increases his max HP.
Spell Combustion
- If you're a trio and above, assign an individual in the backline to provide Crashing Embers. Their second purpose is to be the failsafe if the front line ever fail.
- Front line players should also use quickcast skills like Infernal Divider when they find an opportunity. This is to counter any healing done, whether via Illumination or Lifesteal by the boss.
Arisu (backline) uses Crashing Embers while I (front line) follow up with Infernal Divider
Double Parrying
- For the front lines, make sure to stick togethim through most of the attacks in order to abuse Double Parrying.
- This can be done with 2 or more players. It is as simple as sticking togethim & parrying simultaneously. This ensures eithim of the two can parry for the othim.
- Once parried, hit (3 times with daggers / 2 times with swords / 1 time with greatswords) before riposting the boss.

Parrying simultaneously
Parrying
Hammer swings can be parried except for Slam and Absolution.

Parrying applies to Basic Attack Combo 1, Basic Attack Combo 2, and Basic Attack Combo 3
| Basic Attack Combo 1 | This is what the boss commonly use. The swing pattern is medium swing(~1s) → fast swing(~500ms) → long swing(~2s) → fast swing. |
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|---|---|---|
| Basic Attack Combo 2 | The boss will use this after Angel's Descent. The swing pattern is medium swing → medium swing → long swing. |
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| Basic Attack Combo 3 | This is the second commonly used attack. The swing pattern is medium swing(~1s) → fast swing(~500ms) → long swing(~2s) → overhead slam. |
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| Slam | Once him head faces towards you, half dodge. This attack cannot be parried. |
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| Absolution | This is basically just an Slam with bigger AoE. You can distinguish this from Overhead Slam by looking at the hammer if it's glowing. |
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| Angel's Descent | The swing animation can be confused with Basic Attack Combo. To differentiate it, take notice that the first swing is slower. |
![]() Angel's Descent followed up by Overhead Slam |
| Solar Chain | This is the fastest move out of all the attacks. Use half dodge if you're near, otherwise, full dodge and time it right. |
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| Solar Charge | The boss will light him shield up and dash 3 / 4 times. When the shield is lowered, half dodge. |
![]() dodge ![]() quickcast skills every after dash |
| Judgment | When the boss is channeling this move, hit him (3 times with daggers / 2 times with swords / 1 time with greatswords) he will throw the hammer on him 3rd wing flap / the hammer light trail dissipates. |
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Blessed Phase
- The Veiled Paladin enters this phase once he reaches ~66% Health and will usually start with Penance.
| Penance | Back away a good distance from the boss. Only use half dodge. It is also a good idea to move forward a bit after the first 2 hammer throws to give yourself more space to dodge for the last 3 hammer throws. |
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|---|---|---|
| Aureatus' Calling | You can tell if the boss is going to initiate this attack if he does:
This can be dodged if the following criteria is met:
Steps:
full dodge → half dodge → half dodge. |
![]() Veiled Paladin casts Solar chain AND Angel's Descent before casting Aureatus' Calling ![]() 1st person dodge ![]() 1st person parrying, holy swords also dissipates once you get far enough ![]() 3rd person dodging ![]() Arisu parrying a Basic Attack Combo in Aureatus' Calling ![]() Using Double Parrying |
| Judgment | Basically the same dodge pattern as Normal Phase Judgement. This is your main damage window in this phase. |
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| Solar Charge (Blessed) | This attack cannot be parried. Stay still and keep an eye when he lowers him |
zovrouche dodging Solar Charge (Blessed) |

















